Basic ATK has at least a 25% chance to trigger instead.
A lower HP grants a higher chance to trigger , reaching it's maximum chance of 50% when HP falls to 30%.
Basic ATK has at least a 25% chance to trigger instead.
A lower HP grants a higher chance to trigger , reaching it's maximum chance of 50% when HP falls to 30%.
Increases faction team members' basic attributes by 15%.
Increases faction team members' DMG based on their lost HP, up to 60% at 30% HP.
When the faction lord Valderon is deployed, deals DMG equal to 50% of current HP to 3 nearest units (excluding Elites and Bosses), increasing his DMG dealt by 30% and reducing his DMG received by 20%.
Each unit damaged further increases Valderon's DMG dealt by 5% and reduces his DMG received by 5%, up to 3 times.
Deals 100% DMG to 1 enemy 1 time.
Gains 1 stack of .
When reaches it's maximum, gains 2 stacks of .
Inflicts a 20% Vulnerability (P.
DMG) on nearby enemies continuously during the effect duration.
When is less than 3 stacks, the hero can prevent an incoming fatal DMG, then restores 30% HP and gains 1 stack of .
Upon death or retreat, each stack of increases Redeployment Time by 30 sec.
Each time the hero gains , he will be protected from gaining within 3 sec.
When hits a target, restores 30 extra Rage.
When an ally on the battlefield dies, restores 20% Rage.
Reduces the hero's Cost in the Arena by 5.
Basic ATK has at least a 25% chance to trigger instead.
A lower HP grants a higher chance to trigger , reaching it's maximum chance of 50% when HP falls to 30%.
Increases faction team members' basic attributes by 15%.
Increases faction team members' DMG based on their lost HP, up to 60% at 30% HP.
When the faction lord Valderon is deployed, deals DMG equal to 50% of current HP to 3 nearest units (excluding Elites and Bosses), increasing his DMG dealt by 30% and reducing his DMG received by 20%.
Each unit damaged further increases Valderon's DMG dealt by 5% and reduces his DMG received by 5%, up to 3 times.
Deals 100% DMG to 1 enemy 1 time.
Gains 1 stack of .
When reaches it's maximum, gains 2 stacks of .
Inflicts a 20% Vulnerability (P.
DMG) on nearby enemies continuously during the effect duration.
When is less than 3 stacks, the hero can prevent an incoming fatal DMG, then restores 30% HP and gains 1 stack of .
Upon death or retreat, each stack of increases Redeployment Time by 30 sec.
Each time the hero gains , he will be protected from gaining within 3 sec.
When hits a target, restores 30 extra Rage.
When an ally on the battlefield dies, restores 20% Rage.
Reduces the hero's Cost in the Arena by 5.
When deployed, gains 1 stack of Chaotic Vitality. During that period, the Ultimate becomes unavailable.
ATK +300 ; Increases faction team members' DMG by 5%.
During Chaotic Vitality, the hero's ATK ignores 50% of the target's DEF.
Penetration +8%
When Chaotic Annihilation is triggered, increases ATK Spd. by 130 for 5 sec.