Inflicts a +15% Vulnerability (M.
DMG) on enemies entering the ATK Range.
When an enemy dies in range, increases DMG by 15% for 5 sec.
Inflicts a +15% Vulnerability (M.
DMG) on enemies entering the ATK Range.
When an enemy dies in range, increases DMG by 15% for 5 sec.
Deals 100% AoE DMG to a multiple enemies in range.
Increases DMG by 40% for 20 sec.
Consumes any shield the hero has at present, increasing ATK Range by 1, ATK Spd.
by 100, and DMG by up to 100% based on the strength of the shield.
Increases ATK by 3% after every 17 sec, up to 8 times, and the effect lasts permanently.
Immediately revives 1 allied unit in range and restores 50% HP for them.
This effect can only be triggered 1 time per deployment and does not revive the hero herself.
Reduces the hero's Cost in the Arena by 5.
Inflicts a +15% Vulnerability (M.
DMG) on enemies entering the ATK Range.
When an enemy dies in range, increases DMG by 15% for 5 sec.
Deals 100% AoE DMG to a multiple enemies in range.
Increases DMG by 40% for 20 sec.
Consumes any shield the hero has at present, increasing ATK Range by 1, ATK Spd.
by 100, and DMG by up to 100% based on the strength of the shield.
Increases ATK by 3% after every 17 sec, up to 8 times, and the effect lasts permanently.
Immediately revives 1 allied unit in range and restores 50% HP for them.
This effect can only be triggered 1 time per deployment and does not revive the hero herself.
Reduces the hero's Cost in the Arena by 5.
Basic ATK Range +1
ATK +5%
DMG Increase Based on Shield +50%
Crit Rate +5%
When an ally is revived by Miracle, both the ally and the hero gain a divine blessing of a 100% DMG Increase for 10 sec.