DMG scales off of HP.
Reduces DMG taken by 10%.
Gains 1 stack of for every 2 instance of DMG taken.
Has a 100% chance to gain 1 stack of when an allied summon dies.
When deployed, immediately gains 3 stacks of .
DMG scales off of HP.
Reduces DMG taken by 10%.
Gains 1 stack of for every 2 instance of DMG taken.
Has a 100% chance to gain 1 stack of when an allied summon dies.
When deployed, immediately gains 3 stacks of .
Deals 100% DMG to up to 5 enemy targets.
Pulls up to 6 furthest enemy target(s) in range toward the hero, then consumes all the hero's stacks of to deal 450% AoE DMG to up to 10 enemy target(s) in range.
For each stack of consumed, increases final DMG by an extra 10%.
After casting the skill, increases the hero's Block by 3 for 10 sec.
When taking Direct DMG, has a 20% chance to gain a shield equal to 8% Max HP for 5 sec.
When reaches full stacks, the next Basic ATK consumes 1 stack of and deals 160% AoE DMG instead.
When taking fatal DMG, consumes 3 stacks of and enters Unyielding, lasing for 3 sec.
Trigger Interval: 80 sec.
DMG scales off of HP.
Reduces DMG taken by 10%.
Gains 1 stack of for every 2 instance of DMG taken.
Has a 100% chance to gain 1 stack of when an allied summon dies.
When deployed, immediately gains 3 stacks of .
Deals 100% DMG to up to 5 enemy targets.
Pulls up to 6 furthest enemy target(s) in range toward the hero, then consumes all the hero's stacks of to deal 450% AoE DMG to up to 10 enemy target(s) in range.
For each stack of consumed, increases final DMG by an extra 10%.
After casting the skill, increases the hero's Block by 3 for 10 sec.
When taking Direct DMG, has a 20% chance to gain a shield equal to 8% Max HP for 5 sec.
When reaches full stacks, the next Basic ATK consumes 1 stack of and deals 160% AoE DMG instead.
When taking fatal DMG, consumes 3 stacks of and enters Unyielding, lasing for 3 sec.
Trigger Interval: 80 sec.
When Call of the Reaper is cast, applies a Spirit Shield to other allies within 2 tiles for 5 sec.
Cost -3
During Call of the Reaper, only takes 80% of incoming DMG. After Call of the Reaper ends, loses HP equal to evenly shared remaining DMG 1 time per sec over 10 sec.
HP +1200
Each enemy killed increases the hero's Max HP by 2%, stacking up to 10 times.