DMG scales off of DEF.
When the iron hammer is in the Heated State, ATK has a 30% chance of inflicting the enemy with a Stun of 1 sec.
DMG scales off of DEF.
When the iron hammer is in the Heated State, ATK has a 30% chance of inflicting the enemy with a Stun of 1 sec.
Deals 100% DMG to 1 enemy.
Each Strike builds up energy in the hammers.
After 10 strikes, the hammers enter a heated State.
Each strike causes 120% DMG to up to 5 enemies in front of the caster when the skill is activated.
When the skill ends, removes the hammer's Heated State.
Each ATK increases DEF by 1%, up to 10 stacks.
Gains an extra 10% DEF and deals 10% more DMG when in the Heated State.
When Tempering Strikes is active, every strike will apply a buff to 1 random ally within 3 tiles, based on the current status of the hammer.
Normal State: Applies a shield equal to 100% of the hero's DEF for 10 sec.
Heated State: Applies both the Normal State buff and a 10% DMG Increase.
DMG scales off of DEF.
When the iron hammer is in the Heated State, ATK has a 30% chance of inflicting the enemy with a Stun of 1 sec.
Deals 100% DMG to 1 enemy.
Each Strike builds up energy in the hammers.
After 10 strikes, the hammers enter a heated State.
Each strike causes 120% DMG to up to 5 enemies in front of the caster when the skill is activated.
When the skill ends, removes the hammer's Heated State.
Each ATK increases DEF by 1%, up to 10 stacks.
Gains an extra 10% DEF and deals 10% more DMG when in the Heated State.
When Tempering Strikes is active, every strike will apply a buff to 1 random ally within 3 tiles, based on the current status of the hammer.
Normal State: Applies a shield equal to 100% of the hero's DEF for 10 sec.
Heated State: Applies both the Normal State buff and a 10% DMG Increase.
When attacking, there is a 10% chance to cast Fortifying Sparks on 1 ally within 3 tiles.
HP +1200
CC Effect Duration +1sec
All DMG Reductions +8%
The Heated State does not terminate along with the ultimate skill.