The hero and inflict -25% M.
RES.
Reduction for 2 sec and -25% Slow for 2 sec on targets with their ATK.
The hero and inflict -25% M.
RES.
Reduction for 2 sec and -25% Slow for 2 sec on targets with their ATK.
Deals 100% AoE DMG to up to 5 enemy targets.
Summons 3 in ATK Range.
Lasts permanently.
will support other attacking summoned units on the field after stopping attacks for 4 sec.
Targets hit by subsequently take increasing DMG from .
Increases DMG by 2% each time, up to 10%.
When a naturally perishes, increases the caster’s ATK by 2%, up to 20%.
If doesn’t naturally perish, increases by 4% instead.
The hero and inflict -25% M.
RES.
Reduction for 2 sec and -25% Slow for 2 sec on targets with their ATK.
Deals 100% AoE DMG to up to 5 enemy targets.
Summons 3 in ATK Range.
Lasts permanently.
will support other attacking summoned units on the field after stopping attacks for 4 sec.
Targets hit by subsequently take increasing DMG from .
Increases DMG by 2% each time, up to 10%.
When a naturally perishes, increases the caster’s ATK by 2%, up to 20%.
If doesn’t naturally perish, increases by 4% instead.
Serpentine Spirit's ATK has a 10% chance of inflicting Stun.
ATK +300
Serpentine Spirit gains 2 extra ATK(s). Gains 2 extra ATK(s) when killing an enemy, up to 1 time every 20 sec.
Penetration +8%
When Serpentine Spirit naturally perishes, restores 10% HP to the master and grants 10% DMG Increase for 10 sec.