Gains Invisibility permanently, but reduces Max HP by 35% during battle.
Additionally, gains Specialized ATK Spd.
Gains Invisibility permanently, but reduces Max HP by 35% during battle.
Additionally, gains Specialized ATK Spd.
Increases faction team members' basic attributes by 15%.
Increases faction team members' DMG dealt to enemies inflicted with Slow, Stun, Freeze, Immobilized State, and other CC Effects by 30%.
When faction team members kill an enemy, increases their DMG by 12% for 5 sec, stacking up to 3 times.
Inflicts a 50% slow for 2 sec upon up to 6 enemies in range.
Removes Invisibility temporarily and plays the Elegy of Ruin: Basic ATK deals 170% DMG to at most 10 targets in range instead, inflicting a 2 sec Slow and a 2 sec Anti-Healing on them.
During Elegy of Ruin, every time and enemy in Basic ATK Range dies, increases ATK Spd.
by 14, stacking up to 5 times.
The effect lasts until Elegy of Ruin ends.
When invisible, reduces DMG taken by 15%.
During the Elegy of Ruin, each time the hero attacks, restores 3% HP.
Gains Invisibility permanently, but reduces Max HP by 35% during battle.
Additionally, gains Specialized ATK Spd.
Increases faction team members' basic attributes by 15%.
Increases faction team members' DMG dealt to enemies inflicted with Slow, Stun, Freeze, Immobilized State, and other CC Effects by 30%.
When faction team members kill an enemy, increases their DMG by 12% for 5 sec, stacking up to 3 times.
Inflicts a 50% slow for 2 sec upon up to 6 enemies in range.
Removes Invisibility temporarily and plays the Elegy of Ruin: Basic ATK deals 170% DMG to at most 10 targets in range instead, inflicting a 2 sec Slow and a 2 sec Anti-Healing on them.
During Elegy of Ruin, every time and enemy in Basic ATK Range dies, increases ATK Spd.
by 14, stacking up to 5 times.
The effect lasts until Elegy of Ruin ends.
When invisible, reduces DMG taken by 15%.
During the Elegy of Ruin, each time the hero attacks, restores 3% HP.
When invisible, restores 5% of max HP per sec.
Crit. DMG +15% ; Increases faction team members' AoE DMG by 5%.
During the Elegy of Ruin, deals 50% extra DMG to targets with HP below 40%.
All DMG +8%
During Elegy of Ruin, if the ATK Spd. from Walktz of Doom reaches full stacks, deals 500% AoE DMG to at most 10 enemies within the Basic ATK Range for 1 time after Elegy of Ruin ends.
Wicked Vengeance
ATK
Crit. DMG +40%, ATK +10%
Increases DMG by 2%. No Gold is required when enhancing this gear.
HP
Crit. DMG +40%, ATK +10%
After being deployed for 60 sec, increases Basic Attributes by 5%.
Cataclysm
ATK%
Upon landing a Crit. Hit with Basic ATK, increases the hero’s DMG by 10% for 5 sec, stacking up to 5 times.
ATK +400
ATK%
Upon landing a Crit. Hit with Basic ATK, increases the hero’s DMG by 10% for 5 sec, stacking up to 5 times.
ATK +400
ATK%
Upon landing a Crit. Hit with Basic ATK, increases the hero’s DMG by 10% for 5 sec, stacking up to 5 times.
Increases DMG dealt to enemies inflicted with Slow, Stun, Freeze, Immobilized State, and other CC Effects by 10%.
When HP is above 50%, increases Healing Effect by 12.