When deployed, enters .
: Launching 4 Basic ATKs turns the next Basic ATK into .
: Launching 4 Basic ATKs turns the next Basic ATK into .
When deployed, enters .
: Launching 4 Basic ATKs turns the next Basic ATK into .
: Launching 4 Basic ATKs turns the next Basic ATK into .
Increases faction team members basic attributes by 15% Periodically increases faction team members DMG and Healing Bonus by 50% for 20 sec.
The more faction allies there are on the team, the more frequently it takes effect.
After the Lord deals Direct DMG to an enemy, faction team members deal 20% extra DMG to that enemy within 3 sec.
: Deals 100% AoE DMG 1 time to up to 8 enemies.
: Deals 50% DMG 2 times to 1 enemy.
: Switches to .
: Switches to .
Triggering grants 1 stack of Solar Energy, And Triggering grants 1 stack of Stellar Energy, up to 5 stacks can be accumulated.
Each stack of Solar Energy or Stellar Energy increases DMG by 3%.
Reaching 5 stacks of Solar Energy triggers , and reaching 5 stacks of Stellar Energy triggers .
Casting Cosmic Shift will clear all Solar Energy and Stellar Energy.
deals an extra True DMG 1 time equal to 100% of the Hero’s ATK to enemies hit.
Each DMG dealt by has a 15% chance of inflicting Burning for 5 sec and a 15% chance of Inflicting Radiant Erosion for 10 sec.
Increases DMG in the Arena by 15%.
When deployed, enters .
: Launching 4 Basic ATKs turns the next Basic ATK into .
: Launching 4 Basic ATKs turns the next Basic ATK into .
Increases faction team members basic attributes by 15% Periodically increases faction team members DMG and Healing Bonus by 50% for 20 sec.
The more faction allies there are on the team, the more frequently it takes effect.
After the Lord deals Direct DMG to an enemy, faction team members deal 20% extra DMG to that enemy within 3 sec.
: Deals 100% AoE DMG 1 time to up to 8 enemies.
: Deals 50% DMG 2 times to 1 enemy.
: Switches to .
: Switches to .
Triggering grants 1 stack of Solar Energy, And Triggering grants 1 stack of Stellar Energy, up to 5 stacks can be accumulated.
Each stack of Solar Energy or Stellar Energy increases DMG by 3%.
Reaching 5 stacks of Solar Energy triggers , and reaching 5 stacks of Stellar Energy triggers .
Casting Cosmic Shift will clear all Solar Energy and Stellar Energy.
deals an extra True DMG 1 time equal to 100% of the Hero’s ATK to enemies hit.
Each DMG dealt by has a 15% chance of inflicting Burning for 5 sec and a 15% chance of Inflicting Radiant Erosion for 10 sec.
Increases DMG in the Arena by 15%.
In Stellar Mode, deals 20% increased DMG to targets inflicted with Radiant Erosion and receives 20% less DMG from targets inflicted with Radiant Erosion.
ATK +300 – Increases faction team members ATK by 5%.
During the Solar Overload and Stellar Overload, reduces the numbersof Basic ATK required by the Talent to trigger Solar Flare and Star Shower to 1.
Penetration +8%
Solar Flare ignores 25% M. RES.
Wicked Vengeance
ATK
Crit. DMG +40%, ATK +10%
ATK +400
HP
Crit. DMG +40%, ATK +10%
ATK +400
Cataclysm
ATK%
Upon landing a Crit. Hit with Basic ATK, increases the hero’s DMG by 10% for 5 sec, stacking up to 5 times.
When HP is above 50%, increases Healing Effect by 12.
ATK%
Upon landing a Crit. Hit with Basic ATK, increases the hero’s DMG by 10% for 5 sec, stacking up to 5 times.
ATK +400
ATK%
Upon landing a Crit. Hit with Basic ATK, increases the hero’s DMG by 10% for 5 sec, stacking up to 5 times.
Increases DMG and Healing Effect by 8%
ATK +400
Ingrid broke the game when she was introduced.
And, she’s standing strong unlike our friend Praetus..Who seems to be slowly falling into the cracks!