Increases ATK by 15% in battle.
Can be deployed on both platform and ground tiles.
When deployed on ground tiles the hero transforms into .
Reduces Redeployment Time by 15 sec.
Increases ATK by 15% in battle.
Can be deployed on both platform and ground tiles.
When deployed on ground tiles the hero transforms into .
Reduces Redeployment Time by 15 sec.
Deals 100% DMG to 1 enemy.
When activated, reduces ATK Interval by 40% and ATK ignores 60% M.
RES.
While in , this effect is replaced with: Increases ATK by 40% and all DMG reduction by 20%, dispels 1 debuff from the hero every 5 sec, and when taking Direct DMG, restores 5% of their Max HP for the hero and adjacent allies.
Every 10 ATKs launched, the next ATK deals 480% DMG and dispels 1 buff on the target.
When the Ultimate is activated, this effect is guaranteed to be triggered 1 time.
While in , this effect is replaced with: ATK has a 15% chance to trigger .
When deployed, gains 1 stack of every 20 sec, up to 10 stacks.
Each time Nature's Fury is triggered, reduces Cooldown by 5 sec.
While in , this effect is replaced with: Reduces Cooldown by 1 sec for every 1 time healed, up to 1 time every 2 sec.
Increases ATK by 15% in battle.
Can be deployed on both platform and ground tiles.
When deployed on ground tiles the hero transforms into .
Reduces Redeployment Time by 15 sec.
Deals 100% DMG to 1 enemy.
When activated, reduces ATK Interval by 40% and ATK ignores 60% M.
RES.
While in , this effect is replaced with: Increases ATK by 40% and all DMG reduction by 20%, dispels 1 debuff from the hero every 5 sec, and when taking Direct DMG, restores 5% of their Max HP for the hero and adjacent allies.
Every 10 ATKs launched, the next ATK deals 480% DMG and dispels 1 buff on the target.
When the Ultimate is activated, this effect is guaranteed to be triggered 1 time.
While in , this effect is replaced with: ATK has a 15% chance to trigger .
When deployed, gains 1 stack of every 20 sec, up to 10 stacks.
Each time Nature's Fury is triggered, reduces Cooldown by 5 sec.
While in , this effect is replaced with: Reduces Cooldown by 1 sec for every 1 time healed, up to 1 time every 2 sec.
For every 1 stack of Thorned Shield, increases DMG by an extra 2%.
ATK +300
Increases the Initial Rage by 300, increases the stack cap of Thorned Shield by 5, and gains 2 stacks of Thorned Shield with each Ultimate cast.
Penetration +8%
For every 1 stack of Thorned Shield, reduces the hero's AoE DMG taken by 1%. When Throned Shield reaches full stacks, the hero survives when receiving fatal DMG for the first time after each depoyment and restores 50% HP.