Each ATK inflicts a 20% DEF Reduction on the target for 5 sec.
Additionally, when Torodor is deployed or revived, increases his atk and DEF by 20% for 15 sec.
Each ATK inflicts a 20% DEF Reduction on the target for 5 sec.
Additionally, when Torodor is deployed or revived, increases his atk and DEF by 20% for 15 sec.
Increases faction team members basic attributes by 15%.
Every time a faction team member is deployed, all deployed faction team members gain 5%, 10%, 20% and 35% ATK Spd.
respectively, up to 35%.
However, their healing received are reduced by 15%.
Faction team members basic ATK has a 30% chance of landing an extra hit.
Deals 100% DMG to 1 enemy.
When activated, increases ATK Spd.
by 80, DMG by 80% and attacks multiple enemies in range, lasting for 20 sec.
Each ATK launched has a 20% chance to launch an AoE ATK, dealing 70% AoE DMG and inflicting the targets with a 1 sec Stun.
When Hellfire Burning is activated, the trigger chance increases, and the ATK Range changes.
Revives after the first death in battle, restoring 50% HP and 60% Rage.
This effect can only be triggered 1 time per deployment.
Each ATK inflicts a 20% DEF Reduction on the target for 5 sec.
Additionally, when Torodor is deployed or revived, increases his atk and DEF by 20% for 15 sec.
Increases faction team members basic attributes by 15%.
Every time a faction team member is deployed, all deployed faction team members gain 5%, 10%, 20% and 35% ATK Spd.
respectively, up to 35%.
However, their healing received are reduced by 15%.
Faction team members basic ATK has a 30% chance of landing an extra hit.
Deals 100% DMG to 1 enemy.
When activated, increases ATK Spd.
by 80, DMG by 80% and attacks multiple enemies in range, lasting for 20 sec.
Each ATK launched has a 20% chance to launch an AoE ATK, dealing 70% AoE DMG and inflicting the targets with a 1 sec Stun.
When Hellfire Burning is activated, the trigger chance increases, and the ATK Range changes.
Revives after the first death in battle, restoring 50% HP and 60% Rage.
This effect can only be triggered 1 time per deployment.
Atrocious Trample Range +20%
ATK +300; Increases faction team members' ATK Spd. by 20.
During the effect of Hellfire Burning, increases the chance to trigger Atrocious Trample by 10%.
Rage Regen (Auto) +1
Hellfire Resurgence can be triggered 1 more time per deployment.
Astral Guardian
ATK
HP +30%, DEF +15%
After being deployed for 60 sec, increases Basic Attributes by 5%.
HP
HP +30%, DEF +15%
When deployed, increases HP by 10%. Increases the chance of triggering Attrocious Trample by 5% when attacking. During the Ultimate, increases the chance by an extra 5%.
Upon casting the Ultimate, increases Max HP by 1% and grows in size, stacking up to 5 times.
Morale
HP%
When on the field, all allies deal 4% bonus DMG. Does not stack.
HP +1200
HP%
When on the field, all allies deal 4% bonus DMG. Does not stack.
HP +1200
HP%
When on the field, all allies deal 4% bonus DMG. Does not stack.
HP +1200